FilterForge inc.:
C++/
C# software developer
Jule 2015 - September 2016:
Implemented algorithms of the computational geometry,
related with
clipping and
rendering of
bézier curves ,
triangulation of
degenerated polygons
(
Calculus,
Analytic geometry)
September 2016 - Jule 2018:
Supported cross-platform
Filter Forge -
CPU based renderer with graphical
imperative
domain specific language. Performed analysis, debugging,
optimization of different parts of the program. (
WinAPI,
Cocoa,
Lua,
Multithreading,
Distributed computing,
Graph theory)
Jule 2018 - Jule 2024:
Took active role in designing and developing of
Ultra Forge
(including
compiler back-end,
GPU accelerated
GUI framework, integration of different functional modules),
GPU based renderer with graphical functional (
Haskell like) domain specific language. (
Vulkan,
Parser/Lexer generators,
C#/.Net,
Multithreading)